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CONCEPT:

A western themed game where you try to shoot outlaws invading the town as quick as you can!

WHAT WENT WRONG:

The imported animations were not designed for humanoid models from Mixamo.  While the characters from the imported western art assets are humanoid.  Lesson learned: avoid Mixamo

WHAT WENT RIGHT:

The game was meant to be a simple port from MixAndJam's Red Dead Redemption 2's Deadeye mechanic.  I initially thought the port will be hard, but I was able to complete it quickly, so I ended up changing the code and making a new game that is based on shooting enemies.  I also imported some art assets that make the game look alot better. 

WHAT I LEARNED:

I learned how to make an android game on Unity, which was my target goal for this week.  I also learned the common obstacle in making an android game, since I am running the game on a $50 Samsung Galaxy, it serves as a reality check on making sure the game runs at a target 30 frames per second.  

WHAT I PLAN TO LEARN NEXT WEEK:

For next week, I plan to learn more about Playfab/AWS and saving to an online database.  I want to make a stock market game that lets users log in to an online database and buy artificial stocks.  When they log in the next time, their net worth should have changed based on the stock's movement.  Ideally, their login information should also be stored in their phone so that they don't have to log in every single time.  

Download

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Click download now to get access to the following files:

Quick Draw.zip 137 MB

Comments

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This was dope! I like the particle effects and the framing of the menu, it definitely evokes RDR2 vibes. 

The menu system could have used an exit button. Those are always handy to have.

It's pretty awesome that you got this running on mobile as well- that's not easy to do