IAP (Broken)
A downloadable game
CONCEPT:
Getting the In App Purchases to work on my future mobile games
WHAT WENT WRONG:
I haven't tested the IAP yet on a build, but it should be configured in a way that it is using Unity's IAP libraries when trying to make real money purchases. I also tried to make it scalable, so instead of manually placing individual purchase buttons and configuring them, all that is need is input of the kind of trades I want in order to make new type of trades.
WHAT WENT RIGHT:
When ran on unity's mobile scene, everything shows up fine. But when ran on a pc build, the graphics does not show up. I still have not figured out how to fix that yet.
WHAT I LEARNED:
I learned how much more work and planning is needed in order to make something scalable.
WHAT I PLAN TO LEARN NEXT WEEK:
If I have time this week, I plan to add ads into it by configuring an asset I brought from the asset store. From what I see, it should not take long. For next week, I plan to publish a small game that includes the IAP and ideally ads too.
Status | In development |
Author | CJLee |
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