A downloadable game

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CONCEPT:

Getting the In App Purchases to work on my future mobile games

WHAT WENT WRONG:

I haven't tested the IAP yet on a build, but it should be configured in a way that it is using Unity's IAP libraries when trying to make real money purchases.  I also tried to make it scalable, so instead of manually placing individual purchase buttons and configuring them, all that is need is input of the kind of trades I want in order to make new type of trades. 

WHAT WENT RIGHT:

When ran on unity's mobile scene, everything shows up fine.  But when ran on a pc build, the graphics does not show up.  I still have not figured out how to fix that yet.  

WHAT I LEARNED:

I learned how much more work and planning is needed in order to make something scalable.  

WHAT I PLAN TO LEARN NEXT WEEK:

If I have time this week, I plan to add ads into it by configuring an asset I brought from the asset store.  From what I see, it should not take long.  For next week, I plan to publish a small game that includes the IAP and ideally ads too. 

Download

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Click download now to get access to the following files:

IAP.zip 28 MB

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